social recommendation
- Information Technology > Security & Privacy (1.00)
- Information Technology > Services (0.68)
SoREX: Towards Self-Explainable Social Recommendation with Relevant Ego-Path Extraction
Guo, Hanze, Ma, Yijun, Zhou, Xiao
Social recommendation has been proven effective in addressing data sparsity in user-item interaction modeling by leveraging social networks. The recent integration of Graph Neural Networks (GNNs) has further enhanced prediction accuracy in contemporary social recommendation algorithms. However, many GNN-based approaches in social recommendation lack the ability to furnish meaningful explanations for their predictions. In this study, we confront this challenge by introducing SoREX, a self-explanatory GNN-based social recommendation framework. SoREX adopts a two-tower framework enhanced by friend recommendation, independently modeling social relations and user-item interactions, while jointly optimizing an auxiliary task to reinforce social signals. To offer explanations, we propose a novel ego-path extraction approach. This method involves transforming the ego-net of a target user into a collection of multi-hop ego-paths, from which we extract factor-specific and candidate-aware ego-path subsets as explanations. This process facilitates the summarization of detailed comparative explanations among different candidate items through intricate substructure analysis. Furthermore, we conduct explanation re-aggregation to explicitly correlate explanations with downstream predictions, imbuing our framework with inherent self-explainability. Comprehensive experiments conducted on four widely adopted benchmark datasets validate the effectiveness of SoREX in predictive accuracy. Additionally, qualitative and quantitative analyses confirm the efficacy of the extracted explanations in SoREX. Our code and data are available at https://github.com/antman9914/SoREX.
- Asia > China > Beijing > Beijing (0.04)
- North America > United States > New York > New York County > New York City (0.04)
- Asia > Myanmar > Tanintharyi Region > Dawei (0.04)
Burger: Robust Graph Denoising-augmentation Fusion and Multi-semantic Modeling in Social Recommendation
Lan, Yuqin, Shen, Weihao, Hu, Yuanze, Yu, Qingchen, Fan, Zhaoxin, Wu, Faguo, Yang, Laurence T.
In the era of rapid development of social media, social recommendation systems as hybrid recommendation systems have been widely applied. Existing methods capture interest similarity between users to filter out interest-irrelevant relations in social networks that inevitably decrease recommendation accuracy, however, limited research has a focus on the mutual influence of semantic information between the social network and the user-item interaction network for further improving social recommendation. To address these issues, we introduce a social \underline{r}ecommendation model with ro\underline{bu}st g\underline{r}aph denoisin\underline{g}-augmentation fusion and multi-s\underline{e}mantic Modeling(Burger). Specifically, we firstly propose to construct a social tensor in order to smooth the training process of the model. Then, a graph convolutional network and a tensor convolutional network are employed to capture user's item preference and social preference, respectively. Considering the different semantic information in the user-item interaction network and the social network, a bi-semantic coordination loss is proposed to model the mutual influence of semantic information. To alleviate the interference of interest-irrelevant relations on multi-semantic modeling, we further use Bayesian posterior probability to mine potential social relations to replace social noise. Finally, the sliding window mechanism is utilized to update the social tensor as the input for the next iteration. Extensive experiments on three real datasets show Burger has a superior performance compared with the state-of-the-art models.
- Asia > China > Beijing > Beijing (0.04)
- South America > Chile > Santiago Metropolitan Region > Santiago Province > Santiago (0.04)
- Asia > Myanmar > Tanintharyi Region > Dawei (0.04)
- Asia > China > Hubei Province > Wuhan (0.04)
- Information Technology > Security & Privacy (1.00)
- Information Technology > Services (0.68)
Adaptive Self-supervised Learning for Social Recommendations
He, Xin, Lin, Shanru, Fan, Wenqi, Sun, Mingchen, Wang, Ying, Wang, Xin
In recent years, researchers have attempted to exploit social relations to improve the performance in recommendation systems. Generally, most existing social recommendation methods heavily depends on substantial domain knowledge and expertise in primary recommendation tasks for designing useful auxiliary tasks. Meanwhile, Self-Supervised Learning (SSL) recently has received considerable attention in the field of recommendation, since it can provide self-supervision signals in assisting the improvement of target recommendation systems by constructing self-supervised auxiliary tasks from raw data without human-annotated labels. Despite the great success, these SSL-based social recommendations are insufficient to adaptively balance various self-supervised auxiliary tasks, since assigning equal weights on various auxiliary tasks can result in sub-optimal recommendation performance, where different self-supervised auxiliary tasks may contribute differently to improving the primary social recommendation across different datasets. To address this issue, in this work, we propose Adaptive Self-supervised Learning for Social Recommendations (AdasRec) by taking advantage of various self-supervised auxiliary tasks. More specifically, an adaptive weighting mechanism is proposed to learn adaptive weights for various self-supervised auxiliary tasks, so as to balance the contribution of such self-supervised auxiliary tasks for enhancing representation learning in social recommendations. The adaptive weighting mechanism is used to assign different weights on auxiliary tasks to achieve an overall weighting of the entire auxiliary tasks and ultimately assist the primary recommendation task, achieved by a meta learning optimization problem with an adaptive weighting network. Comprehensive experiments on various real-world datasets are constructed to verify the effectiveness of our proposed method.
- Asia > China > Hong Kong (0.04)
- Europe > United Kingdom > England > Oxfordshire > Oxford (0.04)
Score-based Generative Diffusion Models for Social Recommendations
Liu, Chengyi, Zhang, Jiahao, Wang, Shijie, Fan, Wenqi, Li, Qing
With the prevalence of social networks on online platforms, social recommendation has become a vital technique for enhancing personalized recommendations. The effectiveness of social recommendations largely relies on the social homophily assumption, which presumes that individuals with social connections often share similar preferences. However, this foundational premise has been recently challenged due to the inherent complexity and noise present in real-world social networks. In this paper, we tackle the low social homophily challenge from an innovative generative perspective, directly generating optimal user social representations that maximize consistency with collaborative signals. Specifically, we propose the Score-based Generative Model for Social Recommendation (SGSR), which effectively adapts the Stochastic Differential Equation (SDE)-based diffusion models for social recommendations. To better fit the recommendation context, SGSR employs a joint curriculum training strategy to mitigate challenges related to missing supervision signals and leverages self-supervised learning techniques to align knowledge across social and collaborative domains. Extensive experiments on real-world datasets demonstrate the effectiveness of our approach in filtering redundant social information and improving recommendation performance.
- North America > United States > California > Los Angeles County > Los Angeles (0.14)
- Asia > China > Hong Kong (0.05)
- North America > United States > Pennsylvania (0.04)
- (4 more...)
P4GCN: Vertical Federated Social Recommendation with Privacy-Preserving Two-Party Graph Convolution Networks
Wang, Zheng, Wang, Wanwan, Huang, Yimin, Peng, Zhaopeng, Yang, Ziqi, Wang, Cheng, Fan, Xiaoliang
In recent years, graph neural networks (GNNs) have been commonly utilized for social recommendation systems. However, real-world scenarios often present challenges related to user privacy and business constraints, inhibiting direct access to valuable social information from other platforms. While many existing methods have tackled matrix factorization-based social recommendations without direct social data access, developing GNN-based federated social recommendation models under similar conditions remains largely unexplored. To address this issue, we propose a novel vertical federated social recommendation method leveraging privacy-preserving two-party graph convolution networks (P4GCN) to enhance recommendation accuracy without requiring direct access to sensitive social information. First, we introduce a Sandwich-Encryption module to ensure comprehensive data privacy during the collaborative computing process. Second, we provide a thorough theoretical analysis of the privacy guarantees, considering the participation of both curious and honest parties. Extensive experiments on four real-world datasets demonstrate that P4GCN outperforms state-of-the-art methods in terms of recommendation accuracy. The code is available at https://github.com/WwZzz/P4GCN.
- Asia > China > Fujian Province > Xiamen (0.05)
- Asia > China > Beijing > Beijing (0.04)
- North America > United States (0.04)
- (5 more...)
RecDiff: Diffusion Model for Social Recommendation
Li, Zongwei, Xia, Lianghao, Huang, Chao
Social recommendation has emerged as a powerful approach to enhance personalized recommendations by leveraging the social connections among users, such as following and friend relations observed in online social platforms. The fundamental assumption of social recommendation is that socially-connected users exhibit homophily in their preference patterns. This means that users connected by social ties tend to have similar tastes in user-item activities, such as rating and purchasing. However, this assumption is not always valid due to the presence of irrelevant and false social ties, which can contaminate user embeddings and adversely affect recommendation accuracy. To address this challenge, we propose a novel diffusion-based social denoising framework for recommendation (RecDiff). Our approach utilizes a simple yet effective hidden-space diffusion paradigm to alleivate the noisy effect in the compressed and dense representation space. By performing multi-step noise diffusion and removal, RecDiff possesses a robust ability to identify and eliminate noise from the encoded user representations, even when the noise levels vary. The diffusion module is optimized in a downstream task-aware manner, thereby maximizing its ability to enhance the recommendation process. We conducted extensive experiments to evaluate the efficacy of our framework, and the results demonstrate its superiority in terms of recommendation accuracy, training efficiency, and denoising effectiveness. The source code for the model implementation is publicly available at: https://github.com/HKUDS/RecDiff.
- Asia > China > Hong Kong (0.05)
- North America > United States > New York > New York County > New York City (0.04)
- North America > United States > District of Columbia > Washington (0.04)
Balancing User Preferences by Social Networks: A Condition-Guided Social Recommendation Model for Mitigating Popularity Bias
He, Xin, Fan, Wenqi, Wang, Ruobing, Wang, Yili, Wang, Ying, Pan, Shirui, Wang, Xin
Social recommendation models weave social interactions into their design to provide uniquely personalized recommendation results for users. However, social networks not only amplify the popularity bias in recommendation models, resulting in more frequent recommendation of hot items and fewer long-tail items, but also include a substantial amount of redundant information that is essentially meaningless for the model's performance. Existing social recommendation models fail to address the issues of popularity bias and the redundancy of social information, as they directly characterize social influence across the entire social network without making targeted adjustments. In this paper, we propose a Condition-Guided Social Recommendation Model (named CGSoRec) to mitigate the model's popularity bias by denoising the social network and adjusting the weights of user's social preferences. More specifically, CGSoRec first includes a Condition-Guided Social Denoising Model (CSD) to remove redundant social relations in the social network for capturing users' social preferences with items more precisely. Then, CGSoRec calculates users' social preferences based on denoised social network and adjusts the weights in users' social preferences to make them can counteract the popularity bias present in the recommendation model. At last, CGSoRec includes a Condition-Guided Diffusion Recommendation Model (CGD) to introduce the adjusted social preferences as conditions to control the recommendation results for a debiased direction. Comprehensive experiments on three real-world datasets demonstrate the effectiveness of our proposed method. The code is in: https://github.com/hexin5515/CGSoRec.
Learning Social Graph for Inactive User Recommendation
Liu, Nian, Fan, Shen, Bai, Ting, Wang, Peng, Sun, Mingwei, Mo, Yanhu, Xu, Xiaoxiao, Liu, Hong, Shi, Chuan
Social relations have been widely incorporated into recommender systems to alleviate data sparsity problem. However, raw social relations don't always benefit recommendation due to their inferior quality and insufficient quantity, especially for inactive users, whose interacted items are limited. In this paper, we propose a novel social recommendation method called LSIR (\textbf{L}earning \textbf{S}ocial Graph for \textbf{I}nactive User \textbf{R}ecommendation) that learns an optimal social graph structure for social recommendation, especially for inactive users. LSIR recursively aggregates user and item embeddings to collaboratively encode item and user features. Then, graph structure learning (GSL) is employed to refine the raw user-user social graph, by removing noisy edges and adding new edges based on the enhanced embeddings. Meanwhile, mimic learning is implemented to guide active users in mimicking inactive users during model training, which improves the construction of new edges for inactive users. Extensive experiments on real-world datasets demonstrate that LSIR achieves significant improvements of up to 129.58\% on NDCG in inactive user recommendation. Our code is available at~\url{https://github.com/liun-online/LSIR}.